No discussion of the Filth is complete without mentioning their biggest terror. The Abomination is a centerpiece champion which opponents most always consider when facing the Demagogue. It is not cheap at 7 magic cost. On top of that, the Abomination utilizes your other mutants to gain additional strength, heal and the ability of the mutant tucked under it. This bumps up the cost of the champion as, at a bare minimum, it needs two mutants under it to be truly effective. This locks out that mutant from being summoned elsewhere and typically costs more boosts to get the desired mutant back from the discard. While the ceiling for Abomination is quite frightful, many Filth games are lost by an opponent ignoring the Abomination and finishing the Demagogue off before the big monster closes out the match.
Thus, it falls on the Filth player to build up a powerful Abomination but not needlessly lose it to enemy faction combos.
A standard Abomination build includes Tentacle, Winged and Spew beneath it giving you a 4 strength, three movement melee unit that can fly over cards, damage those it lands near and attack two spaces or diagonally. This can be a nightmare for low health enemy summoners to escape. It does take three turns to form this Abomination and you might find it difficult to leverage Abomination during that time.
Given Abomination’s high cost, it can also be challenging to protect it while you assemble its pieces. You might lack the boosts or magic to mutate other mutants out and require throwing cultists to the board to buy you time. As such, I often use Incanter as the first malleable unit beneath Abomination. This allows it to provide those cultists with the Vile Oration buff while you gather the other mutations. Bestial is another good mutant to get under the Abomination as the Abomination can get easier kills on higher health targets, thus paying for its own future upgrades. However, this generally requires at least two other mutants empowering the Abomination to be effective.
Some other mutants are less useful beneath Abomination too. Bursting’s ability only triggers on its destruction but the Abomination is a primary win condition for the Filth. If it is destroyed, you'll likely lose. Furthermore, while Horror can protect the Abomination in those crucial early turns, once four or more damage is on Abomination, it loses the effect of Demonic Visage and the heal from further malleable triggers probably won't bring it back. These two mutants generally work better if they're used as support for a highly mutated Abomination terrorising the battlefield.